Overview
Character
Research
Process
Gallery
The Mark
AQS title card: an extreme close-up on Shahmir's eyes, a glowing shrine silhouetted on a hill below, with the AQS logo mark
Visual & Brand Design Motion Comic, Film Direction, Illustration

AQS

AQS is a motion comic that gives Pakistan's water crisis a human face: a water spirit myth rooted in Balochistan's folklore, real research, and watching my own hometown run dry.

Role
Storyteller, Illustrator, Motion Designer
Timeline
December 2020 · Capstone, Indus Valley School of Art & Architecture
Tools
Adobe Creative Suite, Procreate

Watch the Film

AQS is a motion comic exploring Pakistan's water crisis through a speculative lens. It's inspired by the ongoing water shortages and the unavailability of Sui gas in Balochistan, Pakistan.

Viewers are urged to contribute in whatever way they can towards the environment, for a better and safer future. A few organizations that help: Alkhidmat Clean Water and charity: water.

Character Design

Building Shahmir

Shahmir needed to read instantly as grounded and local, since the story asks the audience to believe a very ordinary man is the one who goes looking for a water spirit. I designed him in a traditional shalwar kameez rather than anything stylized, and kept the palette and line work simple. Part of that was a deliberate minimalist choice, and part of it was practical: this was my first time animating a character across an entire film.

The Challenge

The hardest part was grounding a high concept, speculative narrative in reality. I grew up in Quetta and watched Hanna Lake dry up firsthand, so the story is built on real research too: interviews with Hayatullah Durrani, an environmentalist and founder of the Hayat Durrani Water Sports Academy, and Sikander Bizenjo, a development economist and Climate Reality Leader, both working on Balochistan's water crisis, plus reports from the UNDP and Pakistan's Council of Research in Water Resources. That's what let the myth carry real weight instead of just being invented.

Process

Idea to Finished Film

Five stages carried AQS from a rough idea to a finished piece, each one feeding the next. Most of it happened during COVID, so nearly all of it, including directing the voice actor, had to be done remotely.

  1. Research & Interviews

    Interviews with local experts, UNDP & PCRWR reports

  2. Storywriting

    Shahmir's journey, the spirit world's rules

  3. Storyboarding

    Every shot and beat, before final art

  4. Illustration & Voice Direction

    Procreate, scene by scene, while directing the voice actor remotely over email

  5. Animation

    After Effects: camera, particles, light

Identity

The Mark

The logo needed a local touch, so I experimented with Urdu type and circular forms until I found a shape that could carry the story's themes on its own. It leans on circles to represent both the water cycle and the broader cycle of life, a quiet echo of the word the whole project is named for: “Aqs” means reflection.

Final AQS logo: a cyan spiral of concentric wave-like arcs above the wordmark AQS
Palette

Pulled straight from the film itself: the spirit world's cyan glow, the deep navy of its night skies, and the sun bleached ochre and bone of the drought stricken land.

Reflection Cyan
#82F4FE
Spirit Navy
#0F2038
Drought Ochre
#6E4220
Bone Sand
#E2C19E
Line Ink
#16151D

Key Takeaways

As a capstone project, AQS set out to show that motion graphics, film direction, and design research together can shift perspective. It's proof that design can be advocacy, not just decoration.

  • I researched Pakistan's water crisis in depth and learned about local folklore, then highlighted it in the story so the film felt rooted in place.
  • I taught myself to animate in After Effects.
  • I sourced resources during COVID, which pushed me to work with what was available.
  • Making the narrative both researched and felt was always the real goal, more than any single frame of it.