The Story
A four-beat arc carries players from the problem to their own hand in the solution, told through Cherry and Barry as guides rather than a wall of text.
Dystopian Present
Players start in a neighborhood in decline, the wicked problem made visible and personal.
Meet Cherry & Barry
Players get pulled back in time and meet their guides, right where the decline began.
Community Tasks
Players take on civic engagement tasks, learning housing concepts by doing.
Thriving Present
Players return to a present day neighborhood shaped directly by their decisions.
